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The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.

The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.
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1 Review
So, Aloft looked like one of those games that would steal a whole weekend from me – a chill, floaty survival experience where you hop between flying islands, build your own little base, and just vibe. And yeah, at first it is pretty great. The wind noise, the warm lighting, the “lost in the sky” aesthetic -> it hits that cozy spot perfectly. You start collecting resources, patching up ruins, maybe throwing together a base that feels like a secret sky camp. For a few hours, it’s awesome.
Then it kind of… drifts. The loop doesn’t really evolve much. You glide, gather, craft, repeat -> and before long, you realize that most of what you’re unlocking are decorations, not new machines or functional upgrades. Don’t get me wrong, I’m fine with building cute stuff, but it feels like the game is missing that next step -> something to push you forward. It’s like reaching cruising altitude and realizing there’s no destination…
Base building also sounds cooler on paper than it feels in practice. You can’t just claim any island you want; most are way too big to properly build on, and the limitations on animal count kill any dream of making some sprawling sky metropolis. You’re basically grounded by design.
But here’s the thing -> aloft still has heart. It’s not trying to stress you out or make you sweat; it just wants you to chill out and float around for a bit. And honestly, that’s fine. It’s not amazing, it’s not bad, it’s just… gentle…