Close

Sign In

Lost Password     

Not a Member? Create an Account

Close

Create an Account

By creating an account, I agree to Terms of Use, and acknowledge the data practices in Privacy Policy.

Close

Lost Password

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

Project Zomboid Rival Teases Beefy Weapons Ahead of Playtest Launch

Do we need survival games where anything can be a weapon?

Developers at Ocean Drive Studio have shared new details about God Save Birmingham’s progress and plans. As this peasant vs. zombie survival title moves closer to its expected Early Access launch in 2026, we won’t have to wait much longer for open playtests. And if the new weapons are any indication, we’re in for a jolly good time.

The team explained that the past several months have been focused on building upon systems tested during the game’s Pre-Alpha phase. Player feedback has played a central role in shaping recent changes, with developers expanding existing features and refining core mechanics.

While Pre-Alpha testing focused primarily on basic combat systems using tools like pitchforks and axes, the team has now introduced additional weapon types. Blunt objects, including hammers and environmental items, can now be used in combat. New sharp and piercing weapons are also being tested.

Alongside new weapons, the developers have implemented durability mechanics. Weapons and tools now degrade over time, requiring players to perform maintenance. Bladed weapons can become dull and must be sharpened, adding a layer of resource management to survival gameplay.

God Save Birmingham scythe weapon

Progress has also been made on base building and cooperative play. Although co-op remains a planned feature, the team confirmed that it is not currently their main focus. Development efforts are centered on strengthening the single-player survival experience before expanding to multiplayer.

Base-building systems are actively in development, with an emphasis on reinforcing existing structures rather than constructing new ones. Players will be able to barricade doors and fortify buildings, while zombies will respond dynamically to these defenses. Developers are currently working on enemy behavior when encountering obstacles such as locked doors and barricades.

Combat has been another key focus since Pre-Alpha testing revealed concerns about responsiveness and accuracy. Many players reported that attacks did not always match their intended direction or timing. In response, the development team has reworked the combat system to better align player input with character movement.

According to internal testing, melee attacks now feel more precise and deliberate. Zombies also react differently depending on which body parts are hit. While the system is still being refined, developers say recent improvements suggest they are moving in the right direction.

Looking ahead, the studio plans to concentrate on polishing core survival systems over the next several months. Expanded weapon options, improved combat mechanics, and base-building features are being prepared for upcoming public tests.

The developers of God Save Birmingham confirmed that additional playtests will take place soon, following Pre-Alpha. Each test will introduce new features and refinements. These tests are expected to play a key role in shaping the final Early Access version. Hopefully, I can be part of them.

    Rate Article: Sign in to rate

    Share it!

    Trending

    0

      Leave a Reply

      Thanks for submitting your comment!