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The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.

The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.
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5 Reviews
This game looks cute on the surface, but there are some safety issues regarding other players and the in-game purchases that make it very iffy. There are lots of premium microtransactions in this game for it still being in an early access, unfinished and unstable state. Your investments are not guaranteed to last since many problems still exist in the game but the devs seem entirely fixated and focused on the irl money shop aspect… They are also not focused enough on making sure the game has a safe and fair environment, with harrassment and botting seemingly going unchecked. It has pretty cute and colourful designs of the characters and critters, and a colourful fantasy world, but it may not be a stable investment of your time. The game may be free one day due to all the usual telltale signs coming together, so maybe wait and see!
It’s not even a beta in its current state; at most, I’d call it an alpha.Idea is good but not enough.
As someone who generally focuses more on life skills than PvP in MMORPGs, I’m actually part of this game’s target audience. But the game is really inadequate. There’s no fun, no sense of purpose. The menus and interface are negatively simple, careless, and insufficient. It feels like a draft prepared at a game development event held in 2-3 days, presented only as an idea but not worked on. In fact, if you ask me, it’s not even at that level. It looks like it was released early just to make money. To those who say, “They released it in early access to gather feedback,” I’d like to remind them: games already have alpha and beta testing phases. This game isn’t even ready for early access. I thought I’d rather play a new life skill-focused game with a nice design, even in early access, and at worst, it would take me 100 hours. By the way, as someone who’s spent hundreds of hours doing life skills in games like New World, RuneScape, and BDO, 100 hours of fun is a really low expectation. And this game couldn’t even meet that.
The idea of the game is awesome but to execute it really difficult. A player driven game is hard to pull of due to the idea of when players get tired they wont play anymore. So the game feels lonely and empty due to loss of players.
This felt more of a craft sim rpg than a survival game, with similar vibes to old school RuneScape and Albion online. The character creation page was fun and I liked the soft cartoony graphics style. It played fairly smooth for me with low graphics demand (3060ti).
I did find that the sensation of a somewhat meaningless grind hit very early on in my play. At a lower price point it would be great and has potential for some hours to be sunk into it and some fun. But at the moment it sits in the band of overpriced mobile port, even though it isn’t a mobile game.
I wanted to love this game because the concept is awesome – community-driven MMO with crafting and exploration? Sounds perfect. But honestly, it feels super rough right now. The movement is the biggest red flag: clunky and stiff, like they originally designed it for mobile and just slapped it on PC. It makes everything from running around to building feel off. The world looks nice, and the cozy vibe is there, but gameplay is slow and kind of empty once the novelty wears off. Feels more like an early tech demo than an MMO worth sinking time into. Maybe check back in a couple years when it’s finished.