Developers: FromSoftware IncPublishers: BANDAI NAMCO Entertainment, FromSoftware IncRelease Date: February 25, 2022Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
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6 Reviews
This was my first foray into the soulslike genre and it was definitely a blast. Combat is tough and it takes a while to break the panic button spam habits of other games but once it clicks it’s great. Visually the game is superb and runs great.
My personal downside was that the marketing implied a grand fantasy story with GRRM however this is not exactly the case. The world building is definitely there but told in such a fragmented way that there isn’t really a story in the typical sense. It works for the type of game so while not necessarily a downside it felt a bit misleading.
The unique story is the highlight for me.
Every place in this game looks awesome.
The different classes and the multiple endings are making this game a re-playable giant.
The bossfights… well let’s just say: It took me two days… but I love it. If your level is low, you can go and grind better gear and come back later. That’s what I did. Elder Ring gives you the freedom to fight bosses when you are feeling ready.
I am completely new to Souls-games and I usually prefer playing RPGs on easy mode to fully enjoy the story without much challenge. Elden Ring doesn’t have a proper easy mode, but it allows players to progress at their own pace. During the first 12-14 hours, I mainly rode around on my horse, named Dolly, picked flowers, and only faced easy enemies. As I continued playing, I gained more confidence and realized that I could take down some smaller dungeon bosses because the game allows you to level up without tackling the major bosses. When I felt sufficiently strong, I challenged my first story boss, and it provided a fun experience—not too easy, but not overwhelmingly difficult.
This is what makes Elden Ring truly great—you don’t have to be an expert Souls player to enjoy the game. You can take your time, explore the stunning world right from the beginning, and appreciate the scenery and smaller bosses. The game doesn’t force you to defeat a specific challenging boss to progress. If you find yourself struggling with a particular boss, you have the freedom to leave it for now and engage in numerous other activities.
I also love the open-world design. Every corner of the world can be explored, and the game even rewards your curiosity. There are no pointless areas that waste your time, you always receive some form of reward wherever you go.
Elden Ring is a very good game that not only deserves game of the year but is easily a candidate for game of the decade. Good gameplay, fascinating story, tons to explore, beautiful world, interesting characters, fair monetization, tons of replay potential, little to no bugs… Pretty much anything a game can do right, Elden Ring does right. I believe this is a game that everyone should own.
Dark Souls fans have been waiting for this game a lot. After launch, everyone was excited to play it and experience the diverse difficulty and world with tons of giants and bosses of all types that can do crazy damage to you.
Elden Ring is a truly magnificent game, especially as far as Dark Souls games go. It manages to clench the satisfaction of getting through a tough zone or boss, while also allowing the player to take a mental break and go explore another area, one which might not make them want to kill themselves as badly.
Onto the pros of this game. The story (though many may have skipped through all the cutscenes and gone on a hack and slash adventure) is amazingly written, allowing one to be involved in it and absorb it fully. To add to how complete and satisfying seeing the story play out is, there is also path diversion in-game. This means that the choices which you make throughout the game may alter whether some NPC’s are aggressive towards you, whether a certain quest to gain a certain ability or item is unlocked, or even whether you’ll get a fancy different cut scene when you reach your peak of serenity.
The combat and playstyle are everything one could hope from a modern Dark Souls. Hitboxes that will carefully alter after a skill, either lowering it or raising it depending on your stance, even letting you hit “ever so barely” dodges that make you feel like a god for the whole 2 seconds until you get hit again. The thing that showed a huge upgrade in comparison to older Dark Souls is the sheer amount of abilities and weapons in this game. Be it Sorceries, Incantations, or even Ashes of War (essentially weapon skills), one is able to pick out every spell and skill they want to play to their enjoyment. You could be a melee mage, an archer, or a really fat man who belly flops on people.
As far as the cons go, it is important to mention the game requires quite a lot of a computer. Sadly, in lower-specs, though, the game is very playable, since the impact isn’t felt most on framerate, enemies have a tendency to vanish. The more textures the enemy has, the more likely you are to give it a swing at air (it’s still possible to lock on while in this condition). Lastly, a never-ending horror from Dark Souls that clearly didn’t intend to be moved to pc, if you’re playing the tutorial in kb/m, good luck figuring all the keys yourself. After all, the game was made for a controller, so all the instructions on the ground refer to the controller’s buttons
In conclusion, it is a truly amazing game, a great experience and a game with plenty of replayability thanks to all the playstyles and paths one can take. I, undoubtedly, recommend this game and say it well worth its prive