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The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.

The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.
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9 Reviews
I’m a big fan of Banished and this game fulfills that itch for me, but with clearly stunning graphics. I played this for hours in one sitting so be careful, you might get addicted if you’re a fan of city builder games!(Stay hydrated fam)
Though my biggest issue was getting lost quite a few times, it takes time for you to get used to the game and know what you need to do in the game, so be prepared to pull up google and find tips and tricks on youtube. Very good and fun game on launch, excited to see more!
This game is going to be a great game!
As of today, and taking into account that it is an early access game, the game is very good, it has notes that if it continues on this same path it will be the best city builder, but at the moment it is a little short of content for the price it has.
I have been playing for about 10 hours now, and I estimate that in about 20 or 30 hours I will have played all the content it offers.
That said, I am loving the game, the graphics are sublime. The mechanics are great, it is fun and it has a couple of very original aspects.
One of the things that I loved is the management of the houses, you can put a house, just like that, you can put a house with a larger plot where you can have a small (or not so small) for example a garden, a chicken coop or even a manufacturing workshop. Depending on the job you put in, the family can work exclusively on that (for example, if you open a shoe store or a brewery, the family is dedicated only to the production of that material; if, for example, you open a chicken coop, that family can work on another job).
And if that variety were not enough, you could still make the house a little bigger and make an upgrade to include an additional family. All of this only in terms of housing.
Then, the production buildings also have many customizable options. For example, crop fields can be set to crop rotation, but if you leave the fallow option, you can make that field be occupied by animals (as pasture) and thus recover fertility faster. Oh, and if that were not enough, you can make an ox work the field, which makes it possible to plow faster.
And I have only talked about two things. That is why I say that this game has a lot of potential. There are other aspects that are a little less elaborate, for example the lord’s castle barely has any customization options, about 4 options and one of them is merely aesthetic.
As for bugs, it is true that I have not found many, and some of the ones I have seen I have solved (for example I was building a building and the workers carried the materials and another worker with the ox collected them).
In short, as you can see from the review, I loved this game, it does lack some content for the price it has but I trust that over time they will add it.
So in overall, this game is very good in terms of being in the medieval era and building your little town and expanding and such.
The world is huge and there is a lot to do. At times, it’s challenging but it makes sense because of the type of game it is and I believe it’s worth getting.
Good job for the devs.
As a player who loves the Medieval genre, this was a game I had been waiting for a long time. This was one of the main reasons why they expected it to include both classical city building, army management and involvement in war mechanics. It attracts attention as a strategy and city building game. Players start as a feudal lord in Medieval Europe and strive to build your own manor, manage economic units, and succeed in battle. The game offers players an in-depth experience by combining various elements.
The atmosphere is very strong. The medieval atmosphere that it makes the player feel is very good, and with the chill music in the background, it has managed to make us feel the village atmosphere, the feeling that we can eat raids at any time, will we be able to survive the winter.
Camps to collect wood, warehouses that will help you store the wood you cut or the grains you obtain, a house where your villagers can lay their heads, stoves that will help you collect resources from the surrounding reserves, areas you need to do agriculture, structures necessary to use the resources and grains you collect (to turn the grain into flour). There are mechanics available in most city building and management games, such as a mill, a blacksmith to process the iron you obtain from iron reserves, or a sheep farm to obtain wool from the sheep you obtain), and a marketplace to use your resources as you wish.
One of the things that makes it different is the build system, which they call organic. You can automatically connect the structures you build to roads and craft houses according to the template interpreted by the system. Like current politicians, they gave importance to the road system. There is a dynamic system and it is very successful.
The level of detail is astonishing, it’s like they thought of TPS and made a strategy game. You can travel around your village as a lord. It doesn’t seem to have any mechanics or other advantages, but there may be moments when you want to wander around the village. The step-by-step process of the employees’ work, their conversations during this process, etc. beautiful details.
It’s very early access for now, but it has potential. Players who are following and waiting for the game should not forget that the game is currently in early access and will be developed. The more willing the developers see their followers, the more willing they will be.
Overall, it is a good production and has a future. As a strategy and medieval lover, I will be following it closely. I enjoyed spending time with the city building and management side, accompanied by its wonderful graphics, peaceful medieval atmosphere and magnificent beautiful music, and I hope that it will become much more enjoyable as it develops.
During my nearly four decades as a gamer, I’ve always had a soft spot for a certain type of game: strategy games, and especially City Builders like Caesar, Anno, The Settlers… And then I stumbled upon a real gem that blew me away! Not only because of its graphics, animations, and management system, but what impressed me the most is that all of this was created by ONE SINGLE PERSON: Greg Styczeń, aka Slavic Magic! I can see it in your eyes, you want to know more, so put on your boots, your tunic, and your red coat, and let’s dive into our domain that we will build little by little.
Manor Lords doesn’t have a defined narrative with a unique story and named characters. It’s more of a sandbox game that immerses you in an open medieval world and gives you the freedom to create your own story. You start with a small domain and a few villagers, and it’s up to you to develop your town, expand your territory, and conquer territories. The game offers a wide range of objectives and challenges that you can accomplish at your own pace.
Manor Lords offers an immersive gameplay experience with coherent and realistic mechanics. The game avoids complex features and encourages a logical approach, similar to real-life management. The production and supply chains are perfectly realistic: you start by cutting wood, creating a storage building, and assigning villagers to necessary tasks. Each family contributes to the overall effort, just like in the Middle Ages (yes, I watched a lot of documentaries on National Geographic). For example, in a bakery, one person makes the bread while the other runs the shop. This mechanic is central to the experience, with families assigned to production and sales tasks.
Homes can be equipped with backyards for vegetable gardens, chicken coops, or later in the game, crafting workshops like a forge or a tailor’s workshop. This limits the family’s contribution to primary production but enriches secondary production. City building in Manor Lords is intuitive and natural, with great attention to detail. I won’t go into detail about the combat, the advanced management system, the skill tree, and many other features, otherwise, this review will be gigantic.
As for the graphics, the game is beautiful, really VERY beautiful. Its zoom level is astounding, while the changing weather offers breathtaking landscapes that sometimes feel more like a real scene than a game. Rain reflects in every puddle, on every texture, and obviously affects your characters and resources. Detailed buildings, lush landscapes, and realistically animated units come to life before your eyes, creating total immersion in this bygone era. And it must be reiterated, one person created this game, can you believe it?
Of course, not everything is perfect yet. Sometimes orders aren’t acknowledged, and troop movements don’t follow the indicated path. There are still a few minor bugs. The developer is constantly updating the game to fix these bugs, improve it, and add new features, and we eagerly await these updates. In fact, he has finally decided to recruit some developers to refine the game, which is already well-furnished for early access.
Finally, Manor Lords is a total success, both technically and graphically. While the current version of the game still lacks many improvements and a whole axis of interaction with development policy systems, the game already has the capacity to keep you endlessly entertained for long hours and has the potential to become one of the most complete city-builders of its generation. A great surprise at the start of the year that you must try.
Manor Lords is an intriguing medieval city-builder that I’ve been pretty hooked on, despite its early access quirks. Visually, it’s stunning. The level of detail in the buildings, landscapes, and even the little peasants going about their day is seriously impressive. You can tell a lot of love went into making this game look and feel authentic
Gameplay-wise, it’s a mix of city-building and real-time strategy. If you’ve ever played Anno or Banished, you’ll feel right at home. It’s all about managing resources, expanding your village, and making sure your people are happy. There’s also a bit of military action, but it’s not as intense as games like Total War
That said, being in early access, it’s not without its issues. It can be slow at times, and there are bugs here and there that can be pretty frustrating. But honestly, that hasn’t stopped me from enjoying it. There’s something really satisfying about watching your little village grow into a bustling town.
The developers are actively working on updates, and it’s exciting to see where this game will go. If you’re into medieval settings and don’t mind dealing with a few early access bumps, Manor Lords is definitely worth checking out. It’s got a solid foundation and a lot of potential to become something truly special. Just be patient with its current quirks!
I have played the game for 30 hours and still learn how to get more efficient and effective gameplay to make my city bigger and my people wealthier. I think the developer needs to fix the bugs and do some improvement in several aspects such as supply chain and trade system, needs of the people that sometimes can’t be fulfilled, and AI enemy that sometimes to overpowered to defeat.
Honestly, I enjoyed this and knew this was a “definitely purchase” game within a half an hour of starting play – and most of that was actually spent making my coat of arms for my city. Then the gameplay started, and things only got better. I’m on at least my fourth separate settlement, and I already have plans for more to aim for some of the achievements (of which, I hope there are more eventually!) In just a few weeks, I’ve put more than 20 hours into the game, and have every intention of putting more in. Very excited to see where this game goes if it’s this good at this very early stage of Early Access.
It is early access for now, but so good so far, maybe around 80 percent cooked. I think all the having different add-ons to the housing units such as pig farms, goat farms, cobblers was somewhat overly complex at this stage of early access. I played in the “medium” difficulty setting and found the conquest system and the barbarian raids overwhelming. I guess the game is intended for non-multiplayer, so there’s that with the cons section.
Overall the building roads system, making houses, and improving the village was very fun, but I found when it comes to having up to 400 villagers and around 230 houses in the second development stage, even my Alienware N17 laptop started to have performance issues.