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The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.

The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.
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7 Reviews
Weird West ended up being one of those games that surprised me in all the right ways. Walking into it, I knew there’d be gunfights and cowboy themes, but what really grabbed me was how deeply strange and unpredictable every moment felt. It’s like classic Western tropes got thrown into a blender with dark fantasy, and the result is weird, sometimes unsettling, but always interesting.
Right from the start, the game’s world pulled me in. Each character’s story feels self-contained but also part of something bigger, and I found myself curious about what would happen next. Missions often start simple but quickly twist into something unexpected, whether it’s dealing with bizarre creatures, cursed artifacts, or morally grey choices that don’t have clean answers. I genuinely appreciated how the narrative didn’t shy away from tough decisions and consequences; sometimes I made choices that came back to bite me, and that made the world feel alive and unpredictable.
Gameplay blends action with RPG elements in a way that mostly works well. Combat has weight to it — gunfights are tense, cover matters, and abilities or skills feel meaningful. I also enjoyed stealth moments and experimenting with different approaches to problems, whether that meant sneaking past enemies or charging in with firepower. The RPG progression added a satisfying layer, giving me reasons to explore, level up, and customize my characters.
The atmosphere is a standout. The mix of dusty Western towns, eerie forests, and supernatural settings kept things visually interesting. Sound design and music matched the tone perfectly, creating moments that were both eerie and exciting. There were times when the pacing dragged a little, some sections felt slower than they needed to be, but overall, I stayed engaged.
If there’s a downside, it’s that the game can feel a bit uneven at times. Some characters and quests are more compelling than others, and I wished certain systems were a bit deeper. A few bugs popped up now and then, but nothing that seriously hurt the experience.
Overall, Weird West delivers a fresh take on the Western genre with strong storytelling, fun combat, and a world that’s genuinely enjoyable to get lost in. It’s not perfect, but it’s creative, engaging, and a game I’d happily recommend to anyone looking for something bold and different.
I’ll start off by saying that this is not the type of game I usually play but it looked really interesting so I had to give it a shot. And it was well worth it as The Weird West caught me completely off guard in a really good way. I went in with almost no idea what to expect, and what I got was this really cool blend of wild west action and dark, supernatural bits. There are cowboys with guns and dusty little towns, but also werewolves and curses lurking in the corners. It’s a weird mix, but it somehow works.
What I loved most is that the game lets you play exactly how you want to play it so you’re completely free to choose your play style. Do you want to sneak past enemies and avoid all the gunfights you could do that, or you can just charge in guns blazing, which is my preferred method and I would say it works most of the time. The game even lets you use your surroundings to your advantage you can knock over a lantern, move a rock in front of a door and then set it on fire to trap enemies. It can get pretty chaotic when you have too much freedom.
The way the game tells its story is really interesting. You get to see things from different characters’ perspectives. You get to see different sides of the world. Each character comes with their own history and problems, and how you choose to act impacts what happens next. Help someone out early on and they might come back to lend you a hand later. Let someone die and they are gone for good, just something to make you think about your next move carefully.
The game’s not perfect of course. The combat can be a bit awkward at times and the camera can make it hard to see what’s going on. The graphics are nothing special, but the way it looks is really cool. I did have a few bugs, but nothing too bad.
All in all, I think Weird West feels fresh and different. It’s got soul, it’s got style and it’s got a world that really drew me in. I am glad I gave it a go and I think you should too.
Weird West was a game that I had been following since its announcement. Naturally, I had high expectations since the producer’s history includes games such as Dishonored and Prey, which are among my favorites. I completed the game in about 45 hours and I can easily say that it met my expectations. The game aimed to be an RPG in which choices have an important place in a wild west world full of freaks and supernatural events, and to present this with detailed gameplay mechanics as in games in the immersive sim genre. I think you have successfully accomplished this goal. The game really has its own world and the events that take place in it arouse curiosity. At the beginning, the impact of the choices is not felt much, but as the game progresses, the weight of the decisions made begins to increase and it becomes an RPG in its consistency. The interaction with the environment and the number of actions you can perform in the game are much more than you can imagine. As the story progresses, the tempo increases and the events become more interesting, which makes you more attached to the game. In short, the game more than delivers on what it promises and manages to be a game with its own style.
The story of the game is told to you through the stories of 5 different characters. 5 different characters, 5 different journeys, the testing of the characters’ humanity in these journeys, the decisions they will make at the end and the reasons for making these decisions serve the main story that the game wants to tell. The main story increases its tempo a little more with each character change and makes itself more intriguing. These 5 characters are really people who are in different situations, tested in different ways, and you accompany them on their journey. When you make different decisions, you wonder where the scenario and the world will evolve, and this creates the opportunity for replayability, which is one of the characteristics of every good RPG.
The game has a strange world, as its name suggests, where supernatural events taking place in the Wild West are also influential and even form its history. It does not have an open world, it has a world design where you progress by traveling between points on the map. There is a concept of time, days pass and the world of the game progresses. I can say that it reminds me of the classic Fallout games in these aspects. The newspapers in the game beautifully convey to you that time passes; as a result of your actions, the world progresses and becomes different. It is important to follow the newspapers in this sense, this way you can learn new things and access some side missions.
The gameplay of the game has a versatile structure, there are many different methods available, such as if you want to progress secretly, by killing as few characters as possible.
To summarize, Weird West is a game that is extremely detailed and full. I started playing with high expectations and was satisfied when I finished it.
Do you know the game development studio ARKANE, yes, the one that created the Dishonored series (I LOVE), well, it’s the veterans from that studio who are behind Weird West, and as a launch game, it’s quite remarkable.
The atmosphere of the game is fabulous. Weird West draws its inspiration from a fantasized Wild West, where bandits and outlaws comfortably coexist with vampires, werewolves, and other creatures drawn from a bestiary that Andrzej Sapkowski (the creator of The Witcher) would not disown. And it works very well, thanks to clean and well-crafted writing.
In terms of graphics and artistic direction, the game sets a unique tone. The smeared cel-shading with a gritty effect fits perfectly with the somewhat bastardized atmosphere of this alternative Wild West, easily transporting you into an original universe that is very pleasant to explore. The soundtrack also contributes a lot, with the presence of dissonant and unsettling themes.
Wolfeye’s game offers a quite unique gameplay. Imagine playing the Commandos series from the ’90s (I also love this game series) with a controller, featuring punchy and punishing gunfights. That’s it, nothing else to say. In Weird West, the action is in real-time. The mechanics are those of an intuitive twin-stick shooter with pleasant sensations.
In terms of gameplay, facing dangers can be challenging but never frustrating; hostile areas can always be approached in multiple ways, like small puzzles to solve. Stealth is an option, but the density of enemies sometimes makes the method difficult.
Like Dishonored, Weird West shapes itself based on your actions. Decimate an entire town, and it will become a ghost town until the end of the game, rescue distressed souls, and they will come to your aid in challenging trials. Your reputation matters, as do some of your decisions that leave their marks on an intelligent world that evolves through a day/night cycle, the terrain submits to your actions: glass bottles can be shattered mid-air, ropes can be hung from the edge of a window to infiltrate, oil lamps can be set on fire. The immersion and ambiance checkboxes are brilliantly ticked.
In conclusion, Weird West stands out with its enchanting atmosphere, flawless immersion, and a narrative that is skillfully woven. The expansive and lively universe it presents is both vast and generously detailed. Completing the game requires approximately twenty continuous hours, during which the immersive simulation delivers a satisfying experience and adds a cohesive RPG dimension to the adventure.
First of all, the game has its own charm with its artistic direction and top-down style. The characters are well done and detailed, the story is quite gripping. The addition of loot and skill point management makes the game really addictive, even more so if you like the western universe! The missions are, in my opinion, rather diverse, the game has a good lifespan. Hope all that would be useful for you 🙂
This is a bit of a sad one because there is a lot to love here, but unfortunately the negatives simply outweigh the positives and I struggled to enjoy the game as it moved on.
It presents as a fun Western RPG and manages to land some of that. The setting and world is brilliant: a wild west infested with all manner of monsters and magic. The main story starts out strong, with a touch of mystery to keep you invested.
Unfortunately, this is let down by other aspects of the game that turn it into a bit of a chore. Each area you visit is a small region or square reminiscent of isometric games of old. Unfortunately, the side content amounts to fetch quests which repeatedly send you between these and they reset with the same monsters each time. Essentially the same ones, mind you, so it feels like you fight each fight multiple times for no gain.
That weaves into the next issue, which is the lackluster combat. While you can build and acquire new weapons and skill talents, most of these are not usable as each fight has essentially only one solution. You end up using the same 1-2 skills to kill everything which gets old fast when you’re fighting the same fights and knowing that the next fetch quest will send you to the same place to do it all again.
The way that I think this was meant to be dealt with was to introduce some character variety. You do get the chance to play a few different characters with slightly varied skills. This does not change your approach to combat, however, as enemy type and the level design still feel like they constrain your approach.
You get 3-5 hours in each character, which for me at least meant that the main story (the best part in my opinion) got weakened as your attachment to the character and narrative was preemptively severed.
Overall I could see a heap of potential, but unfortunately just not enough there for me to recommend someone spending the 15-20 hours to complete.
It’s tough to review Weird West, because it feels like a real passion piece. Thought and effort went into the game, but some of the core parts of it are just no fun. You spend a lot of time engaged in combat, and to be honest the combat is simply not that good in the game, so even though the game world invites you in with unending vistas of adventure, it really just boils down to going through the same combat over and over again. This is especially true because of how the repeating mission system works, where it sends you off to kill gunslingers with bounties on them, but these missions just repeat endlessly and often in the same location, making the game feel extremely shallow. I think if you can overcome the combat system you might have a good time, but personally that just seemed like too big of a part of the game for me to ignore.