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4 Reviews
Rogue-like, fps, 2D top view game
Npcs are not stupid that make this game more fun to play.
However, the boars are really annoying as f you will claim your death as close to the escape area because of the sneaking ninja boars.
In conclusion, worth it to try 👍
Zero Sievert manages to deliver a compelling gaming experience with its gripping storyline, strategic gameplay, and visually stunning retro graphics. The diverse game modes cater to various preferences, and the innovative mechanics bring a fresh perspective to the genre.
However, the game does come with its challenges. The learning curve might deter newcomers, and occasional bugs disrupt the otherwise smooth gameplay. The tutorial’s limited scope leaves room for improvement, and resource management complexities may overwhelm some players. Despite these cons, Zero Sievert remains a standout title in the gaming landscape, offering a unique and enjoyable adventure for those who embrace its complexities.
Zero Sievert is a good game. That becomes clear to you already in the first 10 hours that you throw it.
The problem I see with it is that it always leaves you feeling in many of the game mechanics and graphics that it could have been something really extraordinary.
The graphics are pixel art, that’s for sure. But that shouldn’t serve as an excuse for the entire game environment to be wrapped in gigantic, hyper-annoying pixels when reading text. I understand that in-game looks like that. But… the menus? There are times when that completely takes you out of the immersion.
The game is not in Spanish but the texts are easy to read with a low/medium level. That hasn’t been a problem for me so far.
In the inventory and stash there are several problems, such as that you cannot split the accumulated items. Or, for example, you don’t have the option to autoorder the inventory, which would be something super useful.
The maps are very small, you can basically run a map from north to south in less than 2 minutes. You put in a syringe, you don’t run into anyone and it even takes even less. I was expecting something bigger, something that would cost you to explore, not a map where everything is more or less piled up and they solve it by kicking packs of wolves and wild boars and generating the map in a “procedural” way. Because that’s another. You select the map and what they do is use the same map size, mess up the towns and buildings within it and on the wing. It doesn’t seem logical to me, it would be much better to have a single map that is much larger and that is always the same.
There are many more things that I could comment on but anyway, I don’t think it’s worth it.
It is a good game. It’s worth what it costs, but it’s a shame that ideas like this are left halfway, probably because of the size of the studio that develops it.
Zero Sievert is an innocent enough game, its got pixel graphics so it’s got to be a chill game right? Wrong! Zero Sievert is a top-down Pixelated version of Escape from Tarkov, with survival aspects thrown in, as you must make sure that you keep for food and health up, and your radiation down.
Zero Sievert is an extraction type game, you gather missions and chose a destination to make your run, each time you enter the map it is procedural generated so, no too maps are the same. Explore, and keep an eye out for cool look, new weapons and try to stay away from the mutants and other enemy NPCs also trying to just survive.
Zero Sievert is a Hardcore single player game, that is sure to enrage you while you play, but when you extract with that sweet loot, you will feel a sense of accomplishment.