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The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.

The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.
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4 Reviews
Bellwright starts out with you being accused of the murder of a prince as a child and being forced to run away from your homeland (also it started a whole massacre of children similar to you). Years later, you find out that you were likely targeted for the framing. You return and the people are really suffering under the reign of the Queen who succeeded the throne after her brother’s death. The start is a bit rough, with not a whole lot to guide you, but that might just be a quirk of the genre. I remember thinking Medieval Dynasty was also rough, as a point of comparison. Your first task in Bellwright is to gain the trust of the first village by doing their quests and make yourself a shelter in the meantime because no one has the capacity or heart for charity in this country. There, the standard village building begins. You look around for twigs and rocks and other miscellaneous things that are useful for making a base. Eventually the village quests lead you to befriending a hunter who becomes your first ally, until you gain enough relationship with the village that they’re willing to let people go. The beginning is a little grindy because of this, with villagers making this easier by the midgame.
Gameplay wise, the combat is a little more interesting than Medieval dynasty, with feints and blocks requiring timing instead of a standard click-block-click-block that you’d do in other games. Raids will happen as your village become bigger, and as you liberate more villages, and you’ll have to gear your companions with proper equipment if you want to get through them without losses. You can give roles to your villagers, and you can also increase your own skills by getting skill books from enemies. You can build outposts that will send the resources they’ve gathered in their area to your main base, so you don’t have to do all the gathering for wheat on your own.
Overall, it’s a pretty competent game in this genre. It’s still in early access though, so it’ll likely get better as time goes on.
Right off the bat, I was sold on this game when I found out it was from the same team as the original Mount and Blade. That being said, it explains the combat style, and it’s difficulty. You don’t auto hit, and you don’t just swing your weapon. You need to decide what type of swing, similar to M&B or Kingdom Come: Deliverance.
The enemies will run at you, but will quickly overwhelm you, so make sure to have a companion if you ever want to fight some bandits.
You also need to make sure your ally has decent gear as well as food and bandages in their inventory. They can run off if they get too hungry, to hurt, or are unarmed.
The building is very much like in Medieval Dynasty and Sengoku Dynasty. You need to research the building/item first. Then get the materials, then either you or one of your villagers can build it.
From here, the villagers will run the production facilities, leaving you to do other things.
While I don’t have a huge amount of time into the game, maybe 20hrs, I found it challenging to make sure my village had food and was protected in the first few days/seasons.
This eventually got easier as I recruited more villagers, to where I mainly just decided what to research and where to place new structures.
I tried this game first time on a Steam Nextfest… and will be honest, I was hooked IMMEDIATELY – even as rough as it was back then. It has only gotten better since then. I even volunteered to help with the closed beta close to release… and had a blast with it. Since launch, I have put probably more than 100 hours into the game, and I’m a little bit obsessed. Even just finding the “perfect” spot for your village(s) – yes, you can have more than one!! – is so much fun. Getting good villagers, doing quests, building up the village, hunting.. There are so many things to do in this game, I can’t even begin to mention all of them. I consider this game, what would happen if Medieval Dynasty had a baby with Kingdom Come: Deliverance. The potential for this game is stellar, and I am totally along for the ride until it gets there.. and probably for quite a while afterward, too!!
The game is still on early access but it is receiving improvements every week. No complaints. And as per how it plays, it has the part I wanted on Bannerlord but at the same time, as per now, it lacks horses and castle sieges. But you start as a nobody and have to do missions or kill bandits to gain renown, and also you have the part of survival, where you have to gather materials to build your shack and your crafting stations. Once you get enough renown, you can hire other NPCs, and here is where the game becomes awesome. You have the same control as in Rimworld but in a 3d medieval world, assign jobs, equip them, make them craft, defend your little town, take them as companions and create a little army to attack an outpost and then oh wait! You can make more towns and set trading routes, perfect. Basically the objective is to get high tier of everything, weapons, armor, NPCs, liberate all the towns and kill the big bad boss to win the game, they add sieges and horses and will never need another game. That said, it hits hard on the hardware but it is still being improved.