Developers: FromSoftware IncPublishers: FromSoftware IncRelease Date: May 30, 2025Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
By creating an account, I agree to Terms of Use, and acknowledge the data practices in Privacy Policy.
The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.
The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.
You need to sign in to post a review.
Thanks for submitting!Cookie | Duration | Description |
---|---|---|
cookielawinfo-checkbox-analytics | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics". |
cookielawinfo-checkbox-functional | 11 months | The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". |
cookielawinfo-checkbox-necessary | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". |
cookielawinfo-checkbox-others | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. |
cookielawinfo-checkbox-performance | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance". |
viewed_cookie_policy | 11 months | The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data. |
3 Reviews
I’ve read the 2 reviews that are already here for Nightreign and those are for Shadow of the Erdtree, the DLC, not for the standalone Nightreign, so I’m gonna do a real one for the actual game
To me Nightreign feels like an experiment that From Software decided to make, mixing their souls signature with co-op, rogue and extraction, and the final result is as fun as frustrating. The game reuses enemies and assets from Elden Ring, so you feel at home, but the map is randomly generated every time with locations, minor bosses and loot. You can choose among several archetype classes, warrior, archer, mage, the usual ones with their unique skills. You always start every run at level 1 and basic equipment so you have to go at full speed to try to level up as much as possible and get better equipment and flasks while the night comes, a circle that closes the map.
On the last closing a big boss appears and if defeated the map opens again, it is the same map so you can loot the remaining items, find the vendor, really hard to see in the most random locations and prepare for a second night. Once defeated the second big boss you get teleported to the nightlord location and try to defeat it and get the big rewards.
Rewards are replicas, that are like modifiers that alter your experience, you can equip them in all characters and experiment with all of them.
As I said the game is very cool and having friends help, but as you are always in a hurry it is not as enjoyable to me as Elden Ring was.
And the last bosses are very hard, and while in the ‘normal’ Elden Ring if you die you can try again almost immediately, here you have to start a full run again, being a waste of time.
Still I like it, but I had preferred a more ‘classical’ experience, where you level up normally and can keep looted weapons and explore dungeons etc.
Hope this has given From Software enough money to make Elden Ring 2 the best souls ever.
Shadow of the Erdtree (Nightreign) isn’t just DLC — it’s FromSoftware doubling down on everything that made Elden Ring legendary, then sharpening it into something more punishing and personal. Set in the Land of Shadow, a collapsed dreamworld tied to Miquella, the DLC trades the open awe of the base game for a tighter, more oppressive experience. The world is denser, with vertical layers, trap-laden dungeons, and haunting visuals that feel pulled from decayed myth. Enemies hit harder, and bosses — especially the major disciples of Miquella — are brutally relentless, often requiring perfect spacing, Spirit Ash support, or co-op to survive. New systems like Scadutree Fragments and Revered Spirit Ash upgrades are essential to keep up, creating an unusual power curve that rewards deep exploration but punishes the unprepared. Yet despite the difficulty, the combat remains exhilarating, especially with new weapon types like martial arts gauntlets and thrusting shields that open up exciting build paths. Lore-wise, this expansion finally delivers on Miquella’s mystery, peeling back layers of divine obsession, sacrifice, and manipulation. The story unfolds quietly, through tragic NPCs, disturbing boss designs, and cryptic item descriptions — it’s not spoon-fed, but it lingers. Visually, it’s FromSoft at their best: black suns, ghost-lit ruins, and war-torn landscapes that feel mournful and majestic all at once. While not without flaws — overtuned bosses, a steep early curve, and a few confusing NPC questlines — Nightreign is still a masterclass in world design and thematic cohesion. It asks you to suffer, to learn, and to look closely. And when it finally breaks you, it rewards you with some of the most breathtaking, tragic moments the series has ever offered. For veterans of the Lands Between, this is a painful but powerful epilogue. For newcomers? Enter at your own risk.
Shadow of the Erdtree (Nightreign) is not just a DLC — it’s a full-scale continuation of Elden Ring’s legacy. FromSoftware once again delivers a masterclass in worldbuilding and brutal, rewarding gameplay. The new region is absolutely massive, with verticality and secrets around every shadowy corner. You constantly feel a mix of dread and awe as you descend further into this decaying world that expands on the mysterious lore of Miquella and the outer gods.
The new bosses are some of the most intense and memorable encounters in the entire Soulsborne catalog. They require precision, timing, and learning — and when you finally conquer one, it feels euphoric. The soundtrack complements the tension perfectly, swelling with menace or sorrow depending on the moment.
Build variety has also been greatly improved thanks to new weapons, talismans, and magic options that encourage experimentation. Dual greatswords, cursed incantations, blight-based summons — there’s a new flavor for every playstyle.
There are a few gripes: the difficulty can spike sharply, especially if you’re underleveled, and some quests are still a bit too cryptic for their own good. Additionally, players with lower-end rigs may encounter minor frame drops in denser zones.
That said, Nightreign is everything a fan could hope for — challenging, atmospheric, and rich with story. It’s a journey through despair, devotion, and decay… and it cements Elden Ring’s place as one of the greatest fantasy universes in gaming history.