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17 Reviews
I enjoy this game a lot. I purchased it the day it came out and I still have not even completed all the quest or achievements after a Year of playing. I do enjoy that I can Build my character the way I like. I used to play Everquest and LOVED the Mage, so when I saw this game gave me the option to join the Mage and Wizard points together and be my own power house I jumped on board. I do wish they would redo the clothes on the character and make them better fitting, it really looks like I went in as a kid and I am wearing my parents Giant baggy clothes. I do enjoy the building mechanics and they are constantly updating and making it easier for people to build with. This Game is Wonderful and Great and is worth the cost for the Early access amount.
Enshrouded tries to be an open-world survival like Valheim but it’s more of a survival-on-rails experience. Sure, the world looks big but the fog, broken terrain and blocked paths really funnel you down a specific route. The graphics are solid, no complaints there. Unfortunately, the building system feels clunky and the resource grind is just tedious. I get why people love it but as someone who enjoys true sandbox freedom in survival games, this one just didn’t click with me.
A powerful discovery that could’ve changed the lives of humanity for the better ends up being overexploited and results in a catastrophe that razes the world and changes everything into monsters and crazies. The only hope is the flameborne, selected individuals whose consciousness is kept in stasis in a special kind of vessels.
Now it rests in your (and your friends if you have some) hands to find the rest of the flameborne, empower the flame (of hope) and fight against the fungal infection that’s wreaking havoc in the world.
Enshrouded is a great game, fun to play with nice graphics and interesting art and sound designs. The world is vast and interesting to explore, the difference in tone and color palettes of every biome is great and the contrast from one another feels amazing.
The feeling of growth as you make better armor and more specialized into the different playstyles is great and you can pick and choose your way through the skill tree to make your build quite interesting in several fronts.
The title might be a bit misleading, but if a AAA company ever set out to make a survival game, I feel like Enshrouded would be that product.
The game is an excellent example of a big exploration survival game. Reminding me of games like Kingdoms of Amalur and BoTW, the gameplay feels satisfying to progress with. I do hope the devs knock out some of the performance kinks but updates are still coming out and so my hopes are high for the future of the game.
In the vast catalog of open-world, survival, sandbox, and building games, Enshrouded stands out as something worth paying attention to. The word that best defines it is “vast” — it’s expansive in every sense of the word. The game offers a massive world, a wide range of tasks, and an overwhelming amount of weapons, armor, and spells. Fans of games like Valheim or anyone who enjoys building mechanics will especially appreciate the base-building feature, which I believe is one of the most enjoyable aspects of the game. The variety of items, wall types, interior designs, decorations, and furniture available to players makes it a joy to create and personalize your own space.
When it comes to gameplay, Enshrouded takes a more straightforward approach. It’s not aiming for complexity, but rather for simplicity, and it gets the job done. The combat system is basic: one button for attacks, another for dodging, and separate controls for ranged and magic abilities. It’s not a game for players looking for deep, strategic combat, but it still offers engaging challenges, including combat missions, boss battles, deep dungeons, and a wide range of enemies. However, for such a large map, the variety of enemies could be improved, as many of them feel similar after a while.
Visually, the game is quite appealing. The lighting is well-executed, neither too basic nor overly polished, and the textures are decent for the most part. However, there are occasional FPS drops at specific moments, and the camera sometimes acts a little odd when turning. These technical issues are minor, but they’re worth mentioning.
The sound design is solid. The music is pleasant and atmospheric, and the combat sounds, while not particularly revolutionary, fulfill their role adequately. There’s nothing extraordinary in the audio department, but it serves the game well.
Enshrouded offers a broad, engaging experience, particularly for players who love crafting, building, and exploring vast worlds. Its strengths lie in its depth of customization and its expansive gameplay, but those looking for a complex combat system or flawless technical performance might be left wanting.
I’ve been following this game for the past six months.
But after playing for more than 100 hours, there are some areas where I hope the official improvements can be made. I will give a rating scale of 1★ as the lowest ~ the full score is 5★
1. Combat system ★★☆☆☆
TAB is always locked to monsters that are far away? I’ll really go crazy
This is really weird. The monster’s hardness is also quite inexplicable. If the monster attacks first, it will dominate the body and you will not be able to make it hard.
The monster AI is very stupid and can’t climb stairs. It will only stare at you fiercely at the low place where the height difference is high. It can clearly see how deep in your heart it is. Remote professions can kill it easily.
There are also a few types of monsters
2. Outdoor treasure chests ★☆☆☆☆
There are many gold and silver chests during exploration, but sometimes the equipment is quite inexplicable.
It’s like asking for a lockpick. How about giving a bandage??? The royal room’s box is given a low-end outfit, which makes people have no sense of expectation when opening the box.
Although it is not a grinding game, I hope that the level distribution can be based on the level of the monster area.
3. Interface ★★★☆☆
Easy to understand, but why can’t the material be divided into “one”?
I have played dozens of survival, construction, open world, survival crafting games, and none of them have a design that cannot be divided into “one prop”. Have you, the production team, played it yourself?
4. Construction system ★★★★★
It has its own characteristics and innovations, which is not found in other games, but I personally hope to have glass material and various bright-colored blocks. Currently, it is only blue, but it is too bright, very dazzling, and often blinded.
5. Map exploration ★★★★☆
The map is very large, with many points of interest and ruins to explore, and it won’t be too empty to copy and paste.
Spirit fire is very convenient and can be used as a movement technique, but I hope there is a mini map.
Or the map could be drawn more clearly. Maps in places with high altitude differences are often difficult to distinguish. It is quite convenient to move with a hang glider. This is a bonus. However, some of the magma areas around the map may not have been processed well. Some normal floors will kill you if you step on them.
Although I also played Pulu, overall I prefer this game. It has a very innovative building system.
Builders will probably love it. I hope a new construction mode will be added soon.
I honestly could not remember why I liked the game. However, the moment I bumped into a spider I alt f4 the game as I have an arachnophobia!
Mysterious lands, toxic fog zones, and endless exploration… does this intrigue you? Welcome to a world where every step may lead to a new discovery! Oh, I forgot to mention that wonder and the freedom of exploration come with their challenges. So, if you’re ready, equip yourself with your tools, courage, and sense of adventure and survival, because we’re diving into the captivating universe of Enshrouded!
Well, despite the game still being in early access, there’s a lot to say about it, and since characters are limited in this review, I’ll try to summarize as much as possible. 😊
In the world of Enshrouded, the story unfolds in a once-prosperous kingdom now overrun by a mysterious dark mist called the Shroud. This mist has transformed once-fertile lands into deadly zones inhabited by dangerous creatures and forgotten secrets. You play as a brave adventurer, one of the few daring to venture into these cursed lands, and what awaits you will rival even The Rock. Overall, your mission, if you choose to accept it, is to lift the Shroud, restore light and life to this devastated kingdom, all while uncovering the hidden truths behind this catastrophe. Along the way, you’ll encounter allies, formidable enemies, and ancient mysteries that will forever change the fate of this world.
Enshrouded’s gameplay blends exploration, combat, and creation in an open world full of diversity. Players can explore vast and varied areas, each biome harboring its own dangers, treasures, and secrets to uncover. The leveling and crafting system allows you to customize your character with skills tailored to different playstyles, whether you prefer magic or close combat. Tools like the grappling hook and flight suit offer great freedom of movement, making exploration smooth and enjoyable, almost akin to a more survival-focused Zelda BOTW. Oh, and not to forget, the voxel-based base building adds a strategic dimension, allowing you to creatively and intricately construct and fortify your shelters, ranging from grand castles to underground hobbit homes, limited only by your imagination.
The game’s graphics are simply stunning. Enshrouded presents a vibrant, colorful world where each area boasts its own distinct visual style. Landscapes are detailed, with dense forests, majestic mountains, deserts that will make you sweat in your gaming chair, and mysterious ruins to explore. Lighting and shadow effects add depth and an immersive atmosphere, particularly in “Enshrouded” zones where the mist creates an oppressive and intriguing ambiance. Character and creature animations are smooth, though some could benefit from further refinement. Overall, the visuals greatly enhance immersion and the game’s visual appeal, making every moment of exploration captivating. Combined with well-integrated sound design, this adds an extra layer to the game’s immersive atmosphere.
Despite its strengths, Enshrouded has some limitations, including occasional abrupt animations and enemy AI that could use improvements. Nonetheless, despite its current challenges, Enshrouded remains a wonderful game promising an even brighter future, with regular developments and enhancements planned by the developers.
In conclusion, I can tell you that Enshrouded is like an advent calendar: each area holds surprises, challenges, and treasures to discover. Despite a few overly predictable monsters, the game offers a captivating adventure that will appeal to players fond of adventure and survival.
This game hooked me SO FAST. I got it on a sponsored stream, and within the first month had over 250 hours into the game. I cannot stress this well enough.. this game absolutely allows you to build ANYTHING you can imagine. To that end, however, there are only so many furnishing items you can furnish the insides of them with, unfortunately. But the outside?? … The sky is… quite literally… the limit. There are so many “blocks”, “terrains” and “roofs” that you can build with – and the voxel based system is so versatile, I could build in this game for hours. And I have. (For that matter, I will do it again, too…)
Of the 250 hours I’ve put into the game, MOST of it has been spent building. However, let me stress.. that the rest of the game is no less stunning. The quest system is non-linear, and invites an adventurer’s sense of wonder and exploration. The whole world can be terraformed and shaped, and will “pop” back the way it was – unless it’s inside the bounds of your base – every time you reload. The bosses are challenging, the biomes are diverse, as are the monsters you fight. The story is there if you look for it, and the lore is deep. I honestly can’t wait to learn more.
Being that (at the time of this review) there has only been one major update (although a second is “due” very soon, supposedly!) – this game is very high on my list of favorite games to play. It’s addicting, it’s fun, and I really cannot stress how good the building system truly is. This is the “game to beat” in my mind for the versatility of the building system alone. And – speaking of that one update – not only did it add new dungeons to the game (which are super challenging – especially solo!) – it also added a sixth crafter and new building blocks and options – which my builder’s heart was happy with.
The dev team, as well, is extremely helpful and responsive, and committed to their game. When I had issues early on, they went above and beyond to find out why and get it fixed ASAP.
In summary .. this game is as good solo as it is co-op… and they let you play with up to SIXTEEN people. Being able to have help to get through the quests, or kill the especially hard monsters, is invaluable, but that in no way means you cannot overcome the challenges as a solo player, which.. I especially value in a game. As I said in my title.. this game is one to watch as it is developed more.. if it’s this good now.. how good can it get by the “end”???
It’s been a long time since I started, but I’ve almost finished the entire content. We are playing as two people and it is definitely enjoyable. A good job has been done by taking nice mechanics from other popular games. It is definitely a production that should be an example for survival games.
The construction mechanics are very good, not confusing and offer a sufficient level of freedom. You can build your house, or even your village, either underground or above ground.
There are familiar mechanics from Valheim, for example, we have food slots and we can get limited-time boosts from consumables. Health/energy regeneration, constitution/intelligence increase, etc.
Again, it will seem familiar that since the game is voxel-based, we use our pickaxe a lot.
We have NPCs who are stranded somewhere, spread throughout the story progression in the game. We can save it and invite it somewhere in our home. They both expand the story, help us produce many things such as new comfort items, weapons, decorations, and prevent us from getting bored easily by assigning tasks and only dealing with building houses.
The enemy artificial intelligence may seem a little bad, some are too fast and some are slow, but it is definitely not childish enough to lie down and play with.
We have a big skill tree and different classes we can focus on. Mage, barbarian, tank etc. If you want, you can also make a mixed character. The only thing is that players need to think a little about how to play this game, taking into account their skills and gameplay, because it can cause confusion as to what to open when giving points. Since we also give points to things like endurance and strength, the points need to be distributed well.
In short, it is one of the most enjoyable games I have played. I definitely recommend it and if you like the genre you should definitely try it.
The game is a good survival simulator with a skill tree function and a lot of places to explore. There are also several items to craft and the system is kinda sophisticated that it will let you craft variations of the same item. It is fun in singleplayer but has some multiplayer problems, so be mindful.
After a full completion of Early Access (level 25), I enjoyed my play through immensely with friends. The game is already solid fun. The exploration is incredible and finding treasures and secrets is very rewarding. It feels like a Zelda game in that sense. The combat is fun and intuitive as well. The Tech / Spec tree is completely free and allows for some great role development (Tank, Healer, Mage, Rogue, Ranger, Warrior) and making hybrid builds is very fun as well. In the future, I can see this becoming more robust and developed which will intrigue players more. The set pieces for building a great looking base look incredible and the process of building is fast and understandable. Multiplayer connections and gameplay work just as expected.
My main drawback is there isn’t enough content in the Early Access, which is a good thing because I want more. Repeatable content or challenge content would be a great addition for capped players. The Dev team is working on more content. The review score has the potential to go up if they can balance the progression of the game and populate the barren spots of the game, which I’m sure they plan on doing.
Enshrouded is a great addition to the library of any survival craft gamer.
If you are looking for a great coop survival adventure, then look no further than Enshrouded! This game took me into a world filled with mystery, excitement, and just the right amount of challenge.
As soon as I started playing, I noticed the stunning visuals and immersive soundtrack. The attention to detail in every aspect of the game is truly something special. Whether I was exploring dark and eerie forests or delving into ancient ruins, each environment felt alive and teeming with secrets waiting to be discovered.
One of the things I love most about Enshrouded is its unique gameplay mechanics. The combination of exploration and combat keeps you on your toes and constantly engaged.
The story of Enshrouded is equally compelling. As you progress through the game, you’ll uncover ancient prophecies, encounter fascinating characters and unlock the secrets of a fallen realm. Every twist and turn had me eagerly anticipating what would happen next, and the ending left me wanting more.
But what truly sets this game apart is its sense of immersion. Whether playing alone or with friends, I felt completely absorbed in the world and its lore. The developers have done an incredible job of creating an experience that feels both expansive and intimate, allowing players to forge their own path and make their own mark on the world.
However, in order to not oversell it, I did encounter some minor technical glitches and occasional frame rate drops, especially during intense combat sequences. While these issues didn’t stop me from my overall enjoyment of the game, sometimes they can be very noticeable and at times frustrating too.
All in, Enshrouded is an amazing game that should be not slept on, whether if you prefer playing solo or with friends this game does both so make sure to check it out.
I am very excited about this game, what it already has to offer in Early Access (EA)! It seems much more sophisticated and mature than other EA games, even though it’s not yet completely finished. Everything is coherent, the atmosphere is overwhelmingly beautiful and the building system is a dream. I’ve already spent around 80 hours in this game and haven’t even come close to seeing everything or completing all the missions. I’m also hoping for more decoration options to make the most of the buildings! I see a lot of potential where this development team is taking the game, this combination of survival and sandbox is great and also reminds me a little of Valheim (a character with the game process that you can take over to other worlds) and e.g. Frozen Flame (the possibility to fly) and many more of which the practical mechanics have been combined.
I’m looking forward to the further development of this game and upcoming updates and content.
Best wishes!
It’s a good game, especially its construction and housing system which is brilliant.
Being able to destroy the entire map and shape it however you want is great.
But apart from that, the game is very classic.
The fights are boring, the interface is boring to learn and the builds available are not really very attractive.
Enshrouded evolves the survival genre adding a full quest system that gives a more paced progression but for now this system has some shortcomings due to the repetitiveness.
Anyway, we can look forward to this game becoming better and better, expanding on this formula.
I’ve always enjoyed open world survival crafting games and while PalWorld initially had my attention, it completely went out the window once I got to try Enshrouded. I’ve put roughly 40 hours into the game so far and still feel like I’ve got a TON of content to see and do and the game is still early access even! The NPC system seems quite simple at first, but as you progress their quests, they keep upping your tech levels with new and interesting crafting components. From smithing to gardening, tanning and smelting, there are dozens of upgrades to the various crafting NPC’s that continually add better gear and higher ‘tech level’ items. The ability to build your house, or castle (or whatever else you like) exactly how you want is definitely a HUGE plus for survival games. Most games just have you plop down foundations, walls, ceilings etc but Enshrouded takes it a step further. You can do all of those things but you can also completely customize the sections of those building pieces. Most parts are a 8×8 grid made of up the intended material (also a huge amount of different materials you can build with). So you can make a wall partially stone, and leave a spot for a custom sized window or even replace small squares of the material with a glowy one that gives off this cool blue lighting.
All Character progress and items are saved client side, so you can create as many worlds as you want and you’ll log into each with the same character with everything in tact. This gives you a nice bit of leeway in building one world purely for massive building setups and another to actively quest/progress on if you so desire. This also makes for a nice ability to log into friends worlds with your own stuff and then take any spoils home, lol.
The Map is quite amazingly large. I’ve traveled around quite a bit in my 40 hours, both on foot and gliding from mountain tops (another amazing system that can be rough to control at times) and have seen maybe 1/8th of the map so far, maybe even less. There are icons denoting points of interest EVERYWHERE on the map, ranging from places to mine different materials/resources, to towns to giant spires that rise high into the sky and let you fast travel to them once fully explored.
The only downside I found in all the time I played was when joining friends on a server, we noticed that any NPC’s we discovered and many of the quests we did were completely for everyone on the server regardless of who did them or even if the other person wasn’t online when the event was completed. The devs have addressed making this more enjoyable/less of a hindrance in the future so I’m definitely looking forwards to that. The small plus side was that I could take the server files and simply download them directly to a folder on my PC to play the world anytime once my rented server time ran out.
With so much more for the Devs to add(this still being in early access) I forsee this game becoming one of my favorite open world survival crafters.