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Thymesia

Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.

The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.

Gameoneer Score
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Community Score
8
Good

The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.

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8
9
0

Thymesia

Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Gameoneer Score
-
-
8

2 Reviews

Average User Score:
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(2 votes)
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Showing 2 reviews
  1. Phoenixo
    Thymesia : Sword, claw and beak mask
    8
    • Pros
    • Challenging Gameplay
    • Great Boss Fight
    • The fights are dynamic and gripping
    • Unique Aesthetic
    • Excellent music and soundscape
    • Cons
    • Steep Difficulty Curve
    • Lack of Diversity
    • Short Duration

    In recent years, “Souls-like” games have experienced significant growth, with the iconic Dark Souls and Bloodborne series playing a crucial role in this ascent. Thymesia fully embraces this lineage, drawing inspiration from the masters of the genre to offer a unique and unforgiving experience. Moreover, many streamers have shown a keen interest in this genre, contributing to its growing popularity. So, gear up in your black tunic, leather gloves, and beak mask, and dive into the corrupted world of Thymesia.

    Thymesia’s story unfolds in a kingdom ravaged by a plague, transforming its inhabitants into grotesque monsters. You embody Corvus, a mysterious warrior with unique powers, capable of absorbing the plague and using it against enemies. However, our hero suffers from amnesia, not the most convenient thing when trying to save the world. As expected in a Souls-like game, challenges are abundant. It’s through exploring different realms and finding notes scattered around that the reason for his existence gradually becomes clear.

    Thymesia’s combat system poses a challenge, demanding a deep understanding of the rhythm and attacks of upcoming enemies. Each move must be meticulously planned, as an error could be fatal. Attacking multiple enemies simultaneously might set you back to « Go square » (without the comforting Uncle Pennybags reward, ahem). It’s crucial to adopt a tactical approach and not underestimate the dangers, as every confrontation requires total concentration to overcome obstacles and progress in this demanding adventure. Learning to exploit your enemies’ weaknesses and using the powers of the plague to your advantage is key.

    Thymesia offers a unique experience by allowing players to use their claw to steal epidemic weapons from their adversaries. These weapons, dealing significant damage and potentially healing or enhancing passive skills, add an exciting strategic dimension to combat. Stealing enemy attacks creates thrilling moments, requiring precise synchronization of the claw for success. Additionally, and this is a feature I appreciated in the game, if you particularly fancy an epidemic weapon, you can permanently unlock and enhance it at checkpoints. This progression offers diverse possibilities, ranging from simple power upgrades to obtaining new attack patterns. But to make these improvements, you need special crystals, motivating you to face enemies possessing these weapons again, with a well-managed balance to avoid monotonous repetition.

    Concerning the artistic direction, visually the game is correct, it havn’t an AAA game graphics, surely, but it’s style is proper to it. Thymesia has a dark and gothic aesthetic inspired by medieval and Victorian Europe. The cold colors and devastated settings create a truly oppressive atmosphere. Bizarre enemies and visual effects add to the somewhat eerie aspect of the game, while orchestral music and immersive sounds make the ambiance genuinely dark and intriguing.

    Now, let’s get to the not-so-pleasant stuff. The game stands out for its robust difficulty, posing a significant challenge for Souls genre newcomers, with a rather steep difficulty curve. Moreover, the lack of diversity is noticeable, both in level design, which may feel monotonous over time, and in the limited and unvaried bestiary. Adding to the difficulty, the parry system, while present, can be demanding with little tolerance for timing errors. Finally, regarding the lifespan, Thymesia offers a relatively short experience.

    Thymesia undeniably presents great potential, although a few imperfections might influence the experience for some players. Personally I liked the game. So, if you’re seeking a challenging experience and a unique artistic aesthetic, Thymesia certainly deserves your attention.

    Like
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  2. Kabir
    An indie raising standard for souls-like combat
    8
    • Pros
    • Simply amazing combat.
    • Flexible skill system where you can learn, relearn skills at any time.
    • Intriguing lore to find secrects of the kingdom hidden in the player's memories.
    • Each level is short and well connected. So one has low chance of getting lost.
    • Cons
    • Level design is weak. One won't get lost in a level because it is short. But different areas of a level often look too similar.
    • There is a lack of synergy while fighting against certain enemies where they attack for such huge combo that there is barely room for mistake and learning the move set.
    • The concept of a disease plaguing a kingdom has been used in various games and thus the story can sometimes feel underwhelming.

    The basis of the game is that you play as a mysterious character known as Corvus who has lost his memories. To find how to save the kingdom from a disease, you as the player need to retrace from Corvus’s memories to find answers to all your questions.

    To talk about Thymesia, the first thing one has to say is the combat. The combat is fast paced, with focuses on action, fast reflexes with parry, dodge, counterattack with brutal finisher and having no stamina meter. Just by having no stamina meter makes the combat so much more engaging as you can focus on directly on the combat.

    And the game wants you to enjoy and engage with combat. You can learn a skill, unlearn it and learn a completely different skills. And the skills will change your gameplay style. For example, I talked about parry, right? But what if you don’t want to parry? Now you can learn a skill from the skill tree which makes it so you can hold the parry button to block. So now you don’t have to precisely time to parry, instead you can just block. This is true for different skill tree and path to accomodate different playstyle. You can even refight bosses.

    But the game does something unique for combat. When you attack an enemy, most of the damage will accumulate as wound damage and you have to damage the wound too otherwise wound will heal and the enemy or boss will regain health. So you have to make decision on when to damage the wound. Do I attack nonstop and build up wound or do I attack few times, have small wound on enemy and then attack wound hp?

    Now the story is not the greatest as the concept of disease in a dying/dead kingdom has been used various times. But the story is decent enough to keep you interested.

    All in all, I recommend this game. And I am honestly hoping the devs will create a sequel to this game eventually and will keep polishing the combat.

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