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The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.

The most liked upcoming games are being announced as the Gameoneer community’s most anticipated games. Sort games by likes on the games page.
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4 Reviews
Towers of Aghasba presents a serene and engaging puzzle challenge suitable for players who enjoy thoughtful problem-solving and atmospheric environments. Its elegant design and gradually escalating difficulty make for a rewarding experience, though those looking for fast action or extensive content might find it somewhat limited. Overall, it stands out as a gently immersive puzzle game with a unique aesthetic.
After following the trailers before its release, I was quite excited for Towers of Aghasba. The game seemed to offer an epic tower defense experience set in a fantastic world, with great strategic mechanics and a rich universe reminiscent of Studio Ghibli films and the open-world exploration of Zelda: Breath of the Wild. However, once in-game, I quickly felt the early access vibes and realized that there are elements in need of refinement.
The gameplay revolves around managing towers, where you must protect your kingdom while exploring and gathering resources. The idea is solid, but the building and defense mechanics can feel a bit clunky. There’s real potential, but some animations are stiff and the AI can feel hesitant, making certain sessions less immersive than expected. The environments are beautiful, but not varied enough to maintain long-term interest.
The strategic aspect is intriguing but still a bit messy. There are moments where resource management becomes overly complex, and the pace of the game can slow down. You also have to watch out for bugs that can disrupt the experience. In short, the game isn’t quite ready to be fully enjoyed, and it would be better to wait a bit for further development and improvements.
Overall, Towers of Aghasba has great potential, but there’s still much to be done before it reaches its full maturity. If you’re curious, it’s probably best to wait a little longer before diving into the adventure. The foundations are there, but the game still needs some tweaking to really shine.
Looks great visually, great sound design, interesting concept. Starting with the good, the game is very pretty. The art style is amazing and the creature design is creative. The sound design is also good, I love the musical scores, they aren’t intrusive and fit really well with the art style. The characters themselves are an eclectic mix which brings personality and life to the story. The game itself has a slightly surreal vibe to it and when you view it in the light of a cosy, single player game, it hits the right notes in a new way. The devs also seem quite communicative and have implemented fixes quickly.
But… there’s room for improvement. What distracted me from enjoying this game is the quality of life issues and the empty feel within the game. But incredibly tedious to play. game feels like some guys having a nice idea but don’t actually know how to make games enjoyable. I’m not even talking about all the bugs or crashes, it’s early access, so what makes this game really frustrating are all the questionable mechanics and decisions.
First of all, the worst of all is the way too small inventory. You can not just go like “there is so much to explore and so much to do, to plant and feed and fight and build do story and other quests!” but then you have such a small inventory, so that at least half of it is always filled with your tools, weapons, materials to rebuild them and some food to heal yourself. If you then want to do something in some ecosystem.
Other problem is overly complicated cooking recipes. The recipes right now feel a bit too rigid. Maybe dial it down to not requiring specific ingredients for a recipe, but rather specific ingredient types. Right now I have a ton of ingredients but I can’t cook a single thing because I am lacking at least 1 thing for every recipe. So I just run around with the health I spawn in with after dying.
Overall, these issues can be solved in early access. They are mostly quality of life improvements and I have hope that the devs will use feedback to polish the game to it’s potential. It’s a great concept, but not well executed currently. I wouldn’t recommend in this period.
Towers of Aghasba has been a disappointment, although it combines exploration, construction and ecological management in a world that seems, and attention to the word seems, alive. However, its gameplay leaves something to be desired. The survival mechanics feel clunky and poorly explained, you have to guess half the things by intuition, as the game doesn’t say much, which makes it difficult to enjoy by making learning the game a frustrating rollercoaster. Also, the interface and narrative of the game needs improvement to make it more accessible. It has potential, and maybe later on I will give it a chance, to reach its potential because the idea is nice. If the developers work hard to improve the final experience, it could become something special and unique as a survival game.