I mentioned Asheron’s Call the other day, playing an online game. It was at that point, chat realized how old I really am. All that to say, since the developers at Beast Burst Entertainment are working on Scars of Honor, a classic MMO that reminds me of World of Warcraft, I had to check it out.
The smaller internal and limited testing was moved more toward a broader community environment. Developers are focusing on player progression, stability, and how the game performs under heavier population loads. It’s not positioned as a content-complete experience, and several major features are intentionally absent while still under development.
Players entering the test will start by choosing from six available races, including the newly introduced Bearan and Gronthar. With these additions, both in-game factions now support all classes, removing earlier restrictions and allowing more flexible character builds. Class systems include extensive talent trees, and players can also experiment with the Scar system, which ties character growth to combat achievements.

The playable region for this test is Ondall’s Fall, one part of the larger world of Aragon planned for release. Within that space, players can explore, complete multi-step quests, and engage with a range of enemies. Progression systems, crafting, and resource gathering are active, offering a baseline look at how characters develop over time.
Combat will extend beyond PvE encounters. The test includes several PvP options, with dueling available early on and structured modes arriving in later phases. Battlegrounds such as Mourning Pass introduce team-based fights, while arena formats will support smaller competitive matches like 1v1 and 2v2. A broader honor system and related vendors are also scheduled to appear as the test progresses.
There will also be World encounters. Players will be able to challenge the Lord of Shadows, a large-scale boss designed to require coordinated group effort. Additional faction-based bosses will appear in major cities, adding another layer to the shared environment.

Content will roll out in stages during the playtest, gradually unlocking new systems and activities. This staggered approach allows developers to monitor performance and gather targeted feedback. As with most early tests, participants are encouraged to report bugs and issues, as the current build reflects ongoing development rather than a final product.
And it seems, dungeon content won’t be part of this test. Developers have stated that these systems need further refinement and will be introduced separately at a later stage. So in all, a pretty good start.
If you would like to join Scars of Honor playtest, access is distributed in waves via Steam, with participants able to request entry and receive invitations over the test period until May 11, 2026.



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